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  • is a marketing strategy consultancy based in London, UK. We help companies and organisations meet fresh marketing challenges: new launches, new audiences, new directions.

    This is a collection of observations, anecdotes and ideas that exercise and excite us at Studio Staufenberger.

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« January 2008 | Main | March 2008 »

Playing with Gawker


For a year or so now we've been playing with Gawker. That's Gawker the Mac OS timelapse application, not the gossip site.

Although it's lots of fun for just, well, messing around with, we've been struggling to find something useful to do with it. In fairness, I'm not sure if it's supposed to be useful. Timelapse can be a beautiful, mesmeric effect. Just check the stoner's favourite, Koyannisqatsi, if you're in any doubt.

After a year of playing, this is the closest we've got to useful: analysing body language when presenting. Don't laugh, now, it's an important part of presenting, what with 80% of communication being non-verbal. Or something. 

(Disclosure: this particular movie wasn't made with Gawker, as we discovered that our camcorder has a handy timelapse function. But you should check the site and support the app: it works with web cams and has a kind of social capability where you can access others' timelapse feeds.)

Political narratives

Analysis on Radio 4 last night was a really interesting listen.

The programme picked apart the current vogue, in political circles, for creating narratives. To do so, an eclectic bunch of contributors were interviewed, from screenwriting coach Robert McKee to psychologist Daniel Kahneman (whose work with Amos Tversky on heuristics provides a significant contribution to Taleb's Fooled By Randomness, a review of which may or may not still happen).

It also shed light on the question we posed about miniatures (and, indirectly, youth crime, moral standards and political probity). A contributor suggested that whatever the statistics are telling us, if the dominant narrative is that there is more youth crime - or odd miniature stuff - than before, then that's what people will believe, despite proof to the contrary.

Listen again to Jackanory Politics.

There's a lot of it about

What is it about miniatures? They seem to be everywhere these days.

We first started thinking about it when Cookie pointed to a number of them on his always excellent Made in England by Gentlemen.

There's Little People, "left in London to fend for themselves":

Little_people

Adalberto Abbate's Microscultures:

Microsculture_2003_1

Abbate's work reminds us of (and is possibly the inspiration for) the unifying narrative to last years' season of CSI, the Miniature Killer:

Miniature_killer

And Cookie also mentions Panique au Village, which we think must be the source of the current Cravendale milk campaign:

(And whilst on the subject of Cravendale, here's a lovely behind-the-scenes clip on YouTube.)

All this talk of little things reminded us of the popular fake tilt-shift pool on flickr, in which landscape shots are manipulated to look like miniatures. Here's a rather good example, courtesy of kosheahan:

Uoi_tiltshift

Even home deco magazine Livingetc is at it with this styling suggestion:

Mini_chair

Perhaps it all started with the Chapman Brothers, whose Disasters of War and Hell both use miniatures as a medium. Perhaps not.

Like many bigger, more significant news debates (is there more youth crime/lower moral standards/more political sleaze/[insert your pet topic here] than 50 years ago?), it's hard to gauge whether there really is more of this stuff or whether we're simply aware of more of it thanks to the media, in this case the internet.

Answers on a postcard, please, to Staufenberger Towers.

Interactive narratives, Coronation Street and the future of TV

Greenaway

Fellow beardwearer, Lee McEwan, recently posted a write up of an outburst from Peter Greenaway against the conservatism of filmmakers and cinema audiences. Greenaway (above right) opines that the current form of narrative cinema will soon be as dead as the silent movie, to be replaced by something much more involving: "I believe we will have an interactive cinema which will make Star Wars look like a 16th-century lantern lecture."

This is a subject that we've been pondering long and hard here at Staufenberger Towers, because we recently spent some time helping a UK broadcaster understand what TV content will look like in the future. Specifically, what might it look like when you turbocharge existing telly with superfast broadband interactivity?

As is often the case with these what will new technologies mean for us? type questions, it's easy to be seduced by the idea that because things can change, they will.

In the TV world, an oft suggested change is the rise of the non-linear narrative. Broadband internet interactivity, so the argument goes, will free audiences from the restrictions of stories that proceed along preordained lines imposed by the author(s). Instead, interactive narratives will offer an immersive, participative experience in which audiences choose what happens and in what order and...well, you get the picture. 

Whilst broadcasters will start exploring the idea (you might argue that Big Brother style reality shows are  a non-fiction equivalent), we believe that participatory narrative fiction will only ever be a (sometimes  amazing) sideshow to the main attraction. Here are four reasons why.

Castle_of_fear

1. Participative narratives have not taken off in other media. Kids' books, like Castle of Fear, that enable the reader to choose alternative directions in the story have been around for a while. They are undoubtedly popular, but as a narrative form they inhabit a niche within a total market dominated by traditional storytelling.

Similarly, Punchdrunk's approach to theatre production, one in which audience members move around and through the narrative's events in whichever order they choose (look at their website for a fuller explanation), is a vital and provocative alternative to the traditional dramatic form. But whilst their productions receive rave reviews, you don't get the sense that this will be the dominant form of theatre in the future.

2. Technically, it's difficult to do properly in TV. The standard gonzo brainstorm idea is this: wouldn't it be, like, absolutely brilliant, yeah, if people could choose what happens in Coronation Street?

Well, let's just think about that for a moment. With a little under thirty minutes of action, and one of fifteen or so characters making choices every minute, there are potentially thousands of different dramatic possibilities in each episode, because each new direction for one character, means numerous  potential responses from others and so on. How do you shoot that?

So fully participative interaction on an individual basis won't work. There then follows - theoretically - a number of not-so-fully participative ways of influencing the direction of the narrative. But when you stop and think of the production implications (how would you enable audiences to choose the ending of each episode, for example? Or rather, how would you be in a place to deliver it once they'd chosen it?), these don't seem particularly viable either.

Beowulf

When actors are replaced by CGI avatars this whole area might begin to work. But that's a long way off. (At least, it is for a soap like Coronation Street. Beowulf used a similar approach, but I'm guessing that took a year or two to create a couple of hours of story). And until that point, the occasional alternative ending will continue to be the exception rather than the rule.

3. Not everyone wants to participate. We have no proof of this but we believe that something akin to the 1% rule applies to listening to/viewing/experiencing narratives. And TV in general. That is, that the bulk of any audience will want just to watch and/or listen; absorb the story and let themselves be consumed by it. Of this total audience, there will be a minority that wants to participate in some way. Vote for an eviction, for example, or watch an alternative ending. And - if the parallel works - a very small minority (the 1%) will want to be involved with creating and shaping that narrative.

So, a narrative that is predicated on audience interaction - one that cannot exist without audience interaction - is likely to be less satisfying than one in which the interactivity is optional. Or rather, one in which interactivity is optional will be more satisfying to more people, simply because it has the flexibility to give different things to different people.

4. People like to be told stories. For thousands of years people have liked listening to stories. And there have always been people whose role, or job, it was to tell stories. Where once stories were conveyed orally by, for example, travelling poets in preliterate Greece, today we have novelists, filmmakers, screenwriters and playwrights, comic book artists, even blog writers, who fashion narratives that the rest of us consume in some packaged form.

If people have enjoyed stories in a relatively passive way for thousands of years, we suspect that it's going to be a while before we start losing the inclination in significant numbers.

So it should be clear where we sit on the debate. No doubt time will prove us ridiculously backward looking, but we thought we'd stick our necks out and share.