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    This is a collection of observations, anecdotes and ideas that exercise and excite us at Studio Staufenberger.

    If you want to get in touch, you can reach us at john at staufenberger dot com.

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Further Soul Underground

Last week we had an enjoyable chat with David Lubich, former editor and publisher of Soul Underground. He popped into the studio after he found us via our earlier post on the short-lived but influential magazine.

Soul_underground_issue3

One of his stories stood out for us. It concerned he design of the first three issues. In the early days of the magazine David had a partner, Darren, who worked for London Underground. Apparently, Darren used LU's in-house design facilities to set these early issues, which explains why the Soul Underground started out in LU's own font, Johnston.

Soul_underground_issue2

However, the powers at LU soon caught on to the moonlighting and asked him to desist. Such was Darren's dedication to the magazine that he continued to use LU's facilities. Despite two written disciplinary warnings, he still didn't stop. Then they sacked him.

Soul_underground_issue1

David has promised to set up some sort of archive of the magazine's three and a bit years. When he does, we'll be sure to post a link.

Interactive narratives, Coronation Street and the future of TV

Greenaway

Fellow beardwearer, Lee McEwan, recently posted a write up of an outburst from Peter Greenaway against the conservatism of filmmakers and cinema audiences. Greenaway (above right) opines that the current form of narrative cinema will soon be as dead as the silent movie, to be replaced by something much more involving: "I believe we will have an interactive cinema which will make Star Wars look like a 16th-century lantern lecture."

This is a subject that we've been pondering long and hard here at Staufenberger Towers, because we recently spent some time helping a UK broadcaster understand what TV content will look like in the future. Specifically, what might it look like when you turbocharge existing telly with superfast broadband interactivity?

As is often the case with these what will new technologies mean for us? type questions, it's easy to be seduced by the idea that because things can change, they will.

In the TV world, an oft suggested change is the rise of the non-linear narrative. Broadband internet interactivity, so the argument goes, will free audiences from the restrictions of stories that proceed along preordained lines imposed by the author(s). Instead, interactive narratives will offer an immersive, participative experience in which audiences choose what happens and in what order and...well, you get the picture. 

Whilst broadcasters will start exploring the idea (you might argue that Big Brother style reality shows are  a non-fiction equivalent), we believe that participatory narrative fiction will only ever be a (sometimes  amazing) sideshow to the main attraction. Here are four reasons why.

Castle_of_fear

1. Participative narratives have not taken off in other media. Kids' books, like Castle of Fear, that enable the reader to choose alternative directions in the story have been around for a while. They are undoubtedly popular, but as a narrative form they inhabit a niche within a total market dominated by traditional storytelling.

Similarly, Punchdrunk's approach to theatre production, one in which audience members move around and through the narrative's events in whichever order they choose (look at their website for a fuller explanation), is a vital and provocative alternative to the traditional dramatic form. But whilst their productions receive rave reviews, you don't get the sense that this will be the dominant form of theatre in the future.

2. Technically, it's difficult to do properly in TV. The standard gonzo brainstorm idea is this: wouldn't it be, like, absolutely brilliant, yeah, if people could choose what happens in Coronation Street?

Well, let's just think about that for a moment. With a little under thirty minutes of action, and one of fifteen or so characters making choices every minute, there are potentially thousands of different dramatic possibilities in each episode, because each new direction for one character, means numerous  potential responses from others and so on. How do you shoot that?

So fully participative interaction on an individual basis won't work. There then follows - theoretically - a number of not-so-fully participative ways of influencing the direction of the narrative. But when you stop and think of the production implications (how would you enable audiences to choose the ending of each episode, for example? Or rather, how would you be in a place to deliver it once they'd chosen it?), these don't seem particularly viable either.

Beowulf

When actors are replaced by CGI avatars this whole area might begin to work. But that's a long way off. (At least, it is for a soap like Coronation Street. Beowulf used a similar approach, but I'm guessing that took a year or two to create a couple of hours of story). And until that point, the occasional alternative ending will continue to be the exception rather than the rule.

3. Not everyone wants to participate. We have no proof of this but we believe that something akin to the 1% rule applies to listening to/viewing/experiencing narratives. And TV in general. That is, that the bulk of any audience will want just to watch and/or listen; absorb the story and let themselves be consumed by it. Of this total audience, there will be a minority that wants to participate in some way. Vote for an eviction, for example, or watch an alternative ending. And - if the parallel works - a very small minority (the 1%) will want to be involved with creating and shaping that narrative.

So, a narrative that is predicated on audience interaction - one that cannot exist without audience interaction - is likely to be less satisfying than one in which the interactivity is optional. Or rather, one in which interactivity is optional will be more satisfying to more people, simply because it has the flexibility to give different things to different people.

4. People like to be told stories. For thousands of years people have liked listening to stories. And there have always been people whose role, or job, it was to tell stories. Where once stories were conveyed orally by, for example, travelling poets in preliterate Greece, today we have novelists, filmmakers, screenwriters and playwrights, comic book artists, even blog writers, who fashion narratives that the rest of us consume in some packaged form.

If people have enjoyed stories in a relatively passive way for thousands of years, we suspect that it's going to be a while before we start losing the inclination in significant numbers.

So it should be clear where we sit on the debate. No doubt time will prove us ridiculously backward looking, but we thought we'd stick our necks out and share.

Soul Underground

Soul Underground

When I was a nipper I used to buy Soul Underground magazine.

But "magazine" is a bit of a grand title for what was, really, a glorified fanzine. OK, it wasn't photocopied. It was printed properly. But as you can see, it wasn't going to win any awards for editorial design. (Though the covers did have a certain something).

Soul Underground 3

But in the days before blogs it was one of the few places you could find out what was going on if your were into soul and its related genres (actually the only place, apart from hanging out in Reckless Records and listening to the likes of LWR).

Soul Underground 4

Eee, it's not like it used to be.

And I just love its lofi-ness.

From the archives

The British Film Institute has made available a whole heap of film from it's extensive archives. It really is a fantastic service. Members can download a free film every month (membership costs a mere £35 per year). And anyone can access the selection of archive footage. [CAVEAT: it appears that these services may be available only to those in the UK].

I've just downloaded the introduction to Between The Tides, a public information film from 1958:

Bfi1_2

Bfi2_1

Bfi3_1

Bfi4_1

As someone who grew up by the sea, it warmed the cockles.

YentobTube

Alan Yentob is making an Imagine programme about YouTube. Or user-generated content. Or somesuch.

So in the spirit of The Social Media Revolution (TM), he's posted a request for YouTube users' views of YouTube. On YouTube, of course.

You can imagine (sorry) this video - and the comments it generates - as forming a very small part of the finished film. Or it might be the beginning of a narrative device that holds the the whole thing together. Who is Toby/Tobias Jones? Will he be old Al's plugged-in guide to all things new and groovy? Will he be the focus of a quest through the social media webspace? Who knows.

Many have pointed out how stiff and contrived the 30 second clip feels. Personally, I can't help but fixate on the projection behind the pair of them: why did the production team feel the need to mock up a screenshot of YouTube so that it appears to be showing the very clip that they are recording?

We toyed with the idea of posting a video response - al la Coudal/Subway video - but couldn't work out how to do it without it looking like a heavy-handed piece of self-promotion. Which is exactly what it would have been. So we offer it up to those of you who can do it in style. Over to you.

Via plasticbag.org.

Afterlife Afterthought

I'd rather only talk about work I like rather than be negative, but sometimes you just got to let it out.  I saw this on the Creative Review blog.  It's a 'viral' for the new ITV series 'Afterlife'.

I'm all for doing stuff on the street and engaging consumers but you have to do it with some sort of wit or intelligence.  For the last 20 years, the London Dungeon has had a guy dressed as monk pretend to be a statue only to then scare the hell of Italian tourists when he suddenly lunges at them.  I remember when he did to my mum when I was about 12. It was quite funny then.

The Music Biz

Music_business_flow_of_works

A post last week, mentioned PPL in relation to the music business.  This reminded of a presentation I saw earlier this year at a BCMA event. 

The presentation was given by Alexander Ross at Wiggin, a law firm that specialises in media law.  He presented a chart that illustrated the flow of rights in the music business. If you've ever ventured into this world before you'll know what a minefield it is dealing with record labels, artists, publishers, managers and the bloke that happed to be making the tea the day the song was recorded. This diagram should help you get an idea of how they all piece together and impress colleagues with your music business know how. 

Of course if you do actually venture down this road with a client we'd recommend you speak to a friendly lawyer. 

The Future of Magazines

My repsonse to PB's conference survey questionnaire:


Is there a future for a paper-format magazine in the digital age? Are we moving towards the death of the paper magazine and the rise of the mobile or web based magazine?

I'll answer these two questions together. I subscribe to the view that 'endism' doesn't really apply in most situations, (check out the work of John Seeley Brown - The Social Life of Information). For example, VHS and didn't mean the end of cinema, CD ROMS didn't lead to the end of printed books and you can go even further back top see that television did not mean the end of radio. However, what is true is that the intervention of a new technology forces old technologies to adopt a new role in order to remain relevant. So with the advent of 24 hour television news, newspapers focused on the delivery of gossip or provision of comment and analysis. The need for old media to transform was well covered in Neil Postman's theory of media ecology. His position is that each medium is an organism that interacts with other media organisms to create a ecosystem of entities in Darwinian competition.


Or are we seeing growing client interest in magazines and their effectiveness as an engaging communications channel?

I couldn't tell you empirically if there is growing interest in magazines from clients, however, there is no doubt that more brands are waking up to the fact that you can't underestimate the importance of 'relevancy'. Progressive post-modern consumers use brands as an expression of their lifestyle...a form of personal expression. The challenge for 21st century brands is to find a relevant place in their consumers’ perception of themselves. One of the implications for advertising is brands need to latch onto the wider interests of their target audience. This can be achieved through clever use of magazines that continue to offer interest specific environments both niche and broad.


Some publishers are quickly moving to turn magazines into multi-channel brands. Is this the only hope?

Following on from the point I just made about the new consumer, the ability of the digital media (whether they be digital television, digital radio or the internet) to address ever smaller niches and offer more convenient access points for consumers means that the obvious move for publishers is take advantage of these with their existing brands. With greater choice, consumers look to simplify the decision making process (see The Paradox of Choice by Barry Schwartz) making brands ever more important lighthouses. Publishers can fight the change and die or adapt and thrive!

G to the R to the P

A GRP is a Gross Rating Point.  It is basically a unit by which media is traded.  The reason is that it allows for the reduction of advertising activity to currency that can be applied to every media channel in every market. 

GRP is calculated by multiplying the reach of a campaign (expressed as a percentage of people that are exposed to an advertisement) multiplied by the average number of times they are exposed to the ad.  So for example, 100 GRPs might mean 50% of people being exposed to an ad twice, or 25% being exposed 4 times and so on.

The reason we use GRPs in the calculation of budgets is that it allows us to factor in the different country sizes when planning internationally and thereby standardise weights of activity.  Hitting 30m adults in the UK with your advertising equates to quite a high coverage, but the same couldn't  be said for a campaign that hits 30m in China.

Media ecology

A rather interesting article by John Naughton on The Observer, referencing - amongst numerous other things - Neil Postman's theory of a media ecology: that each medium is an organism that interacts with other media organisms to create a ecosystem of entities in Darwinian competition.