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  • is a marketing strategy consultancy based in London, UK. We help companies and organisations meet fresh marketing challenges: new launches, new audiences, new directions.

    This is a collection of observations, anecdotes and ideas that exercise and excite us at Studio Staufenberger.

    If you want to get in touch, you can reach us at john at staufenberger dot com.

Rummage in The Repository

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Further Soul Underground

Last week we had an enjoyable chat with David Lubich, former editor and publisher of Soul Underground. He popped into the studio after he found us via our earlier post on the short-lived but influential magazine.

Soul_underground_issue3

One of his stories stood out for us. It concerned he design of the first three issues. In the early days of the magazine David had a partner, Darren, who worked for London Underground. Apparently, Darren used LU's in-house design facilities to set these early issues, which explains why the Soul Underground started out in LU's own font, Johnston.

Soul_underground_issue2

However, the powers at LU soon caught on to the moonlighting and asked him to desist. Such was Darren's dedication to the magazine that he continued to use LU's facilities. Despite two written disciplinary warnings, he still didn't stop. Then they sacked him.

Soul_underground_issue1

David has promised to set up some sort of archive of the magazine's three and a bit years. When he does, we'll be sure to post a link.

Political narratives

Analysis on Radio 4 last night was a really interesting listen.

The programme picked apart the current vogue, in political circles, for creating narratives. To do so, an eclectic bunch of contributors were interviewed, from screenwriting coach Robert McKee to psychologist Daniel Kahneman (whose work with Amos Tversky on heuristics provides a significant contribution to Taleb's Fooled By Randomness, a review of which may or may not still happen).

It also shed light on the question we posed about miniatures (and, indirectly, youth crime, moral standards and political probity). A contributor suggested that whatever the statistics are telling us, if the dominant narrative is that there is more youth crime - or odd miniature stuff - than before, then that's what people will believe, despite proof to the contrary.

Listen again to Jackanory Politics.

There's a lot of it about

What is it about miniatures? They seem to be everywhere these days.

We first started thinking about it when Cookie pointed to a number of them on his always excellent Made in England by Gentlemen.

There's Little People, "left in London to fend for themselves":

Little_people

Adalberto Abbate's Microscultures:

Microsculture_2003_1

Abbate's work reminds us of (and is possibly the inspiration for) the unifying narrative to last years' season of CSI, the Miniature Killer:

Miniature_killer

And Cookie also mentions Panique au Village, which we think must be the source of the current Cravendale milk campaign:

(And whilst on the subject of Cravendale, here's a lovely behind-the-scenes clip on YouTube.)

All this talk of little things reminded us of the popular fake tilt-shift pool on flickr, in which landscape shots are manipulated to look like miniatures. Here's a rather good example, courtesy of kosheahan:

Uoi_tiltshift

Even home deco magazine Livingetc is at it with this styling suggestion:

Mini_chair

Perhaps it all started with the Chapman Brothers, whose Disasters of War and Hell both use miniatures as a medium. Perhaps not.

Like many bigger, more significant news debates (is there more youth crime/lower moral standards/more political sleaze/[insert your pet topic here] than 50 years ago?), it's hard to gauge whether there really is more of this stuff or whether we're simply aware of more of it thanks to the media, in this case the internet.

Answers on a postcard, please, to Staufenberger Towers.

Interactive narratives, Coronation Street and the future of TV

Greenaway

Fellow beardwearer, Lee McEwan, recently posted a write up of an outburst from Peter Greenaway against the conservatism of filmmakers and cinema audiences. Greenaway (above right) opines that the current form of narrative cinema will soon be as dead as the silent movie, to be replaced by something much more involving: "I believe we will have an interactive cinema which will make Star Wars look like a 16th-century lantern lecture."

This is a subject that we've been pondering long and hard here at Staufenberger Towers, because we recently spent some time helping a UK broadcaster understand what TV content will look like in the future. Specifically, what might it look like when you turbocharge existing telly with superfast broadband interactivity?

As is often the case with these what will new technologies mean for us? type questions, it's easy to be seduced by the idea that because things can change, they will.

In the TV world, an oft suggested change is the rise of the non-linear narrative. Broadband internet interactivity, so the argument goes, will free audiences from the restrictions of stories that proceed along preordained lines imposed by the author(s). Instead, interactive narratives will offer an immersive, participative experience in which audiences choose what happens and in what order and...well, you get the picture. 

Whilst broadcasters will start exploring the idea (you might argue that Big Brother style reality shows are  a non-fiction equivalent), we believe that participatory narrative fiction will only ever be a (sometimes  amazing) sideshow to the main attraction. Here are four reasons why.

Castle_of_fear

1. Participative narratives have not taken off in other media. Kids' books, like Castle of Fear, that enable the reader to choose alternative directions in the story have been around for a while. They are undoubtedly popular, but as a narrative form they inhabit a niche within a total market dominated by traditional storytelling.

Similarly, Punchdrunk's approach to theatre production, one in which audience members move around and through the narrative's events in whichever order they choose (look at their website for a fuller explanation), is a vital and provocative alternative to the traditional dramatic form. But whilst their productions receive rave reviews, you don't get the sense that this will be the dominant form of theatre in the future.

2. Technically, it's difficult to do properly in TV. The standard gonzo brainstorm idea is this: wouldn't it be, like, absolutely brilliant, yeah, if people could choose what happens in Coronation Street?

Well, let's just think about that for a moment. With a little under thirty minutes of action, and one of fifteen or so characters making choices every minute, there are potentially thousands of different dramatic possibilities in each episode, because each new direction for one character, means numerous  potential responses from others and so on. How do you shoot that?

So fully participative interaction on an individual basis won't work. There then follows - theoretically - a number of not-so-fully participative ways of influencing the direction of the narrative. But when you stop and think of the production implications (how would you enable audiences to choose the ending of each episode, for example? Or rather, how would you be in a place to deliver it once they'd chosen it?), these don't seem particularly viable either.

Beowulf

When actors are replaced by CGI avatars this whole area might begin to work. But that's a long way off. (At least, it is for a soap like Coronation Street. Beowulf used a similar approach, but I'm guessing that took a year or two to create a couple of hours of story). And until that point, the occasional alternative ending will continue to be the exception rather than the rule.

3. Not everyone wants to participate. We have no proof of this but we believe that something akin to the 1% rule applies to listening to/viewing/experiencing narratives. And TV in general. That is, that the bulk of any audience will want just to watch and/or listen; absorb the story and let themselves be consumed by it. Of this total audience, there will be a minority that wants to participate in some way. Vote for an eviction, for example, or watch an alternative ending. And - if the parallel works - a very small minority (the 1%) will want to be involved with creating and shaping that narrative.

So, a narrative that is predicated on audience interaction - one that cannot exist without audience interaction - is likely to be less satisfying than one in which the interactivity is optional. Or rather, one in which interactivity is optional will be more satisfying to more people, simply because it has the flexibility to give different things to different people.

4. People like to be told stories. For thousands of years people have liked listening to stories. And there have always been people whose role, or job, it was to tell stories. Where once stories were conveyed orally by, for example, travelling poets in preliterate Greece, today we have novelists, filmmakers, screenwriters and playwrights, comic book artists, even blog writers, who fashion narratives that the rest of us consume in some packaged form.

If people have enjoyed stories in a relatively passive way for thousands of years, we suspect that it's going to be a while before we start losing the inclination in significant numbers.

So it should be clear where we sit on the debate. No doubt time will prove us ridiculously backward looking, but we thought we'd stick our necks out and share.

Kids and Money

Kids_and_money

This was out earlier in the month but not being a regular NY Times reader I've only just come across it. Film maker Lauren Greenfield has made a nice short film for the New York Times Magazine about kids and money. Although shot in LA its probably true of kids in cities all over the world where rich and poor live virtually side by side. Watching this I can't help but feel a little bit guilty about the work we do. As planners it's easy to treat marketing as an intellectual pursuit devoid of morality. As Peter Parker learnt very early on in his superhero career, "with great power comes a great responsibility".

Stories make things sticky

We like stories here at Staufenberger Towers. Not just because we like reading and watching films, but because - from a communications point of view - they're a great way to get people involved with what your brand is doing.

You've probably seen this bit of video that's been doing the rounds. It's a great illustration of the power of narrative, even one so slight that it's more of an anecdote than a story.

You're also probably aware that the story - that it's a music machine made of agricultural equipment (check the YouTube description here for the full spiel) - is completely untrue.

But it's clearly the story that has given the footage - created by Animusic - its infectiousness.

And the fact that people are hooked by the story, despite its obvious CGness, is further proof that a good narrative - however brief - is a great way to engage an audience.

More generators

There's a new generator-style thing doing the rounds for the Nokia E61. It makes a sort of personalised video message from "the CEO". Have a go here.

Did you see how the personalised bits stuck out? The CEO jumped from position to position as the video accommodated the variable bits. For those who can't be bothered, here's a comp of one of the less egregious jump cuts:

Bigcheese

This highlights the key challenge faced by the more ambitious of these generators: the more sophisticated the end result needs to be, the harder it is to conceal the joins.

Of course, film grammar - and TV news interviews - offer a relatively easy fix for this problem of the jump cut: vary the camera angle or include a cutaway to something else. When you see a shot of Jon Snow nodding during an interview it is there to disguise a cut in an interviewee's answer that would otherwise look awkward.

A while back, there was a near identical thing for Mini, albeit a message from a gangster rather than the boss.

How did they tackle the joins? Yep, they varied the camera angles to disguise the cuts. In fact each section of the final video uses a different shot, so you move from something like this:

Ave1

To a shot like this:

Ave2

So simple, yet it makes all the difference. It's the small things...

Of course, the basic idea is a bit hackneyed, isn't it? But if you're going to do it, at least make sure it works well, I say.

YentobTube

Alan Yentob is making an Imagine programme about YouTube. Or user-generated content. Or somesuch.

So in the spirit of The Social Media Revolution (TM), he's posted a request for YouTube users' views of YouTube. On YouTube, of course.

You can imagine (sorry) this video - and the comments it generates - as forming a very small part of the finished film. Or it might be the beginning of a narrative device that holds the the whole thing together. Who is Toby/Tobias Jones? Will he be old Al's plugged-in guide to all things new and groovy? Will he be the focus of a quest through the social media webspace? Who knows.

Many have pointed out how stiff and contrived the 30 second clip feels. Personally, I can't help but fixate on the projection behind the pair of them: why did the production team feel the need to mock up a screenshot of YouTube so that it appears to be showing the very clip that they are recording?

We toyed with the idea of posting a video response - al la Coudal/Subway video - but couldn't work out how to do it without it looking like a heavy-handed piece of self-promotion. Which is exactly what it would have been. So we offer it up to those of you who can do it in style. Over to you.

Via plasticbag.org.

Designing and coding

Pray3_1

Prompted by his recent work for BMW, I've been following up on what happened to Joshua Davis (as opposed to Josh Davis) since the days when surfing praystation was one of the best skives to be found online.

It's easy to dismiss Davis, his personal projects and his work for Kioken as yesterday's news. Flash is out of fashion. And because of that it's easy to forget what a pioneer Davis was and is. He not only designs, he codes his ActionScript too. I suspect he doesn't see a distinction between the two, but I guess that's the point I fumbling towards making. He's the of Jack Bauer of interactive design.

And even back in the bubble days, he was sharing his knowledge in a generous, open source kind of way via his site and his many speaking engagements.

Oh yeah, he's starting a blog. It's still more like the promise of a blog, but it already includes some posts on past work. I especially like his explanation of L-systems. It's interesting that he feels slightly uncomfortable keeping a blog, explaining that he's not naturally a writer. But looking at the praystation archive from 2000, that's exactly what he was doing back then. Keeping a visual blog of his work-in-progress and sharing the code with anyone who was interested.
 

A shaggy dog story, some TLAs and a load of brackets

Mikestock_sawstory_1 We've been talking to a client about the possibility of them adopting a "freemium" business model. As you do, it's 2006 after all.

I was relaying this to my step dad at the weekend by way of small talk, as you do, and he mentioned something he'd heard about Stock, Aitken and Waterman.

He's a sound engineer who, in the days before mobile phones, narrowly missed out on being one third of The Hit Factory (It's a long story). So he's always had a keenish interest in the fortunes of SAW.

Anyway, he told me that apart from penning inanely catchy tunes, part of their success was due to them waiving - allegedly - PPL, the royalty for the recording artist/record company (as opposed to PRS/mcps for the composer/writer). This means that it would've been cheaper for radio and TV stations to broadcast SAW/PWL records compared to recordings from other labels/producers.

OK, it's not really a proper freemium deal but I liked the idea that in addition to making perceptive comments about the ad industry (kind of), they (sort of) predicted a key Long Tail business model. Oh, the (tenuous) irony.

On the subject of The Long Tail, anyone going to the ICA for Chris Anderson's talk?

(Link to Pink Air courtesy of Mr Davies)